Monday, 21 March 2011

Virtual Worlds

This is an area I have not been involved with in the past. The interesting facet about virtual worlds is using gaming to hook or interest boys. Working in an all boys school, I know how hard it is to keep boys, particularly in Year 10 engaged in learning and making them feel that learning is relevant to them.

For me the idea of creating another person and then entering a 'created' world and interacting with other virtual people sounds weird. Must be a generational thing.

Recommended reading
'Vitual worlds' by Judy O'Connell and Dean Groom. It is part of a series of books in the 'Learning in a changing world' series published by ACER. Other titles include: 'Connect, communicate, collaborate', 'Resourcing for curriculum innovation', 'Designing for the learning envirnoment' and 'Curriculum integration'. Only small in size, but filled with very good practical information. 'Resourcing the curriculum' looks at building libraries of the future and what will be required.

2 comments:

  1. Virtual worlds are definitely not for everyone..for me I am quite happy the actual world. It is interesting to ponder why these worlds are so enticing to our youth.

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  2. very interesting book reference - might have to look this one up M

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